I used Godot, which allows you to switch on "point gravity" (gravity towards a point rather than a surface) for Area2D objects. Then it's all traditional collisions and a some custom functions.
I made the art in Aseprite and the music and sound design by tinkering with Massive in Ableton.
Hope that helps and have a great time coding games!
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This was a cute time. It's always nice seeing Outer Wilds tributes appear on Itch.
This is AWESOME. You are truly talented. I would love to learn how you achieved this.
Hi Flagrare,
This is a very kind comment, thank you!
I used Godot, which allows you to switch on "point gravity" (gravity towards a point rather than a surface) for Area2D objects. Then it's all traditional collisions and a some custom functions.
I made the art in Aseprite and the music and sound design by tinkering with Massive in Ableton.
Hope that helps and have a great time coding games!
loved every bit of it <3
Oh thanks, appreciated! 🙌